- While gathering from sheep or hen, you can double click (or more) the sheep or hen, and you will automatically try to gather one more time. If you left click anything else, however, you will have to double click again. Clicking outside the game is fine, which can give you a few seconds to AFK
- Beginner skirt given at rebirth and premium beginner skirt they used to give at (premium) rebirths are wearable by both males and females.
- You can cancel bard buff skills by moving, which is especially useful for bard-fighters, who cannot always ESC out of buff skills as it will also cancel chain.
- When calculating damage, dual wielding takes damage of both weapons into account, as if they hit individually one after another. So damage would be (base damage + weapon1 + weapon2) * skill multiplier. This makes dual-wielding focused beam swords much stronger in smash or windmill than Krutta Broad Sword or even Black Dragon Knight's Giant Sword, before reforges come into play.
- It is often more reliable, especially if you cast it while moving, to aim shooting rush behind you rather than in front of you.
- Way of the gun gets rid of bullet damage boost
- It takes 20 stamina to load counterattack with knuckles equipped, but you can still load it if you have less than 20 stamina.
- Spinning uppercut protection reduction does not increase your final crit rate against target. Same with weapon piercing level (e.g. lances)
- Most skill damage reforges are additive. E.g. spinning uppercut lvl 10 reforge will add 60% damage on top of base, which is 600% at rank 1. So it becomes 660%. This, however, is also boosted by chain mastery, which is 30% on rank 1. Supposedly smash works similarly, with 2handed weapon bonus (20%) and Thames set bonus (15%) coming into play after reforge calculation.
- Auto-defense rate (from heavy armor, shield, and certain skills) are not fixed and varies according to attacker. It is also possible to ping without any source of auto-defense, for example, leather armor without shield.
- Pegasus gets rid of your poison when summoned (and is alive)
- You get locked in charging strike whenever you lose target while charging. Some causes include target's death, smash, smash splash, puppetry, flight (blinkers), teleportation (shadow wizards). This is cured by mounting a pet (trying to mount a dead pet also works) or simply waiting it out.
- Dullahan's axe can be shunted with defense, natural shield, evasion, and of course, mana shield.
- Enemy Behind by far most frequently drops Their Method elite passes.
- Enemies will not apply poison if their attack is defended
- Doppleganger in Shadow Cast City is bugged and you only see last bit of its health bar. It still takes full damage from your skills and will die faster if you hit it harder. Killing the lesser dopplegangers lowers protection of the main one. Somersault kick can lock its alchemy skills (it will run around doing nothing) while evasion can be used to dodge its wind blast and water cannon.
- Depending on mob, all three chain 1 skills can get you instantly countered if they ping (they still initiate chain). Chain 2 and 3 skills are almost completely safe from pings, but enemy might load defense or counterattack during your somersault kick and screw up your 2nd or 3rd kick if they have advanced heavy stander or ping your first one or two kicks. If all three kicks or last two kicks ping, the target might attack you instantly after.
- Charging strike into defense will stun you for very long, even if it kills the target.
- Pummel does not go into cooldown if interrupted. Also, drop kick splash damage still applies if interrupted. Initial damage, however, does not. Mobs targeted by drop kick will rarely interrupt it themselves, unless they are using ranged attack or windmill.
- Drop kick and pummel has twice-three times longer range than normal attack, usually enabling you to use it on mobs trying to normal attack or smash you.
- Defense/protection from defense activation lowers incoming damage, which is then lowered further by your stat defense/protection. They do not directly stack.
- Shamala in Saga EP6 has mana shield. Ruairi in same episode has passive defense skills in 5, 6, and 7 which renders all damage to 1 and nullifies stun.
- You can put personalized/untradable items into bank. Some items can be traded this way among characters in account. Some items you can only put in your own bank tab.
- You can trade certain untradable items, such as doll bags and score scrolls, by dropping them on the ground.
- You can put more than one kiosk at a kiosk spot by simultaneously installing them.
- Near Human Mark in Rano, there is a spot where 8 statues line up neatly, which can be excavated for Alexina's daily quest.
- You can organize inventory while pummeling
- You can assault slash right after pummeling if last hit of pummel puts target into deadly.