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| Subject: Magic Skill Guide Sat Apr 23, 2011 9:00 am | |
| Magic skills:Hullo mysterious little wizard. When you decide to become a mage you made right choice. "Why is it?" you may ask. Well, theres a bit more things where mages are better but mainly due to their range of attack. As you may find out earlier - mage is based on INT stat. Same as for melees, building up your MATK at early levels of game is a significant matter cause availability of 1 hit kill mobs at almost fully rely on your damage. For that moment your pet is quite rookie to do assist you anyhow good (As it was said before SPD to outspeed mobs is easy to get with very simple and cheap SPD clothes which are easy to compound). Now few words about why it's handy to be a mage: as you already know NSO has ability to move at battlefield, so it becomes quite significant to kill or seriously hurt your enemy before he can came closer to you and do the same. In common, mage skills has better AOE and range of attack but doing a tiny bit less MATK damage than melee with same ATK. But anyways it's useful to have good movement range too. Also having INT helps in either way, like resisting seal, being able to snatch more SP from foes with Soul Dodge skill, ability to pierce ligh wall with decent damage and even get some increament of seal rate by yourself. Still it's good to have:
- Good HP (read as CON). Cause you have to sustain more damage on yourself even if you supposed to be at some distance from enemies, still reinforcements and ranged mobs attack can get you pretty fast.
- Keep your MATK at high since you performing less damage than melee.
Unlike melee there is some difference in MATK skills between Fire and Water element which made for god knows why ( see Earth Flame / Electricity Molecule). In case of other skills, WATER element has same MATK skills with same AOE and range. Though with some changes in name, colors and visual effects. Mages becomes pretty good ranged damager when their final skill (Hell Fire / Hell Freeze) is maxed.
FIRE element skill list WATER element skill list Earth Flaming / Electricity Molecule: Earth Flaming is a first skill of Fire element which allows to burn enemies all around you with good range. It's quite useful when you overcrowded or surrounded by mobs. Not that good in case of damage though. Skill separated into 3. Each has bit greater damage than previous and consumes more SP (27 SP, 40 SP, 55 SP). Max grade for each is 10. All of them can be trained at same place where did you get it without additional battles. The image show changes of AOE at grade 1 and at max grade This Image Show Earth Flaming Skill Electricity Molecule: Electricity Molecule is a first skill of Water element which has cross-shaped AOE with a tiny range. Kind of useless in comparsion of Earth Flaming AOE and all. Damage isn't good too. Skill separated into 3. Each has bit greater damage than previous and consumes more SP (11 SP, 17 SP, 24 SP). Max grade for each is 10. All of them can be trained at same place where did you get it without additional. The image show changes of AOE at grade 1 and at max grade This Image Show Electricity Molecule Skill Cracking Cannon: Second skill of mages is Cracking Cannon. It has quite good square AOE but a weird range. Could be performed to bomb area at left or right only. Unfair but for Water this skill has best AOE and sometimes serve as replace of Water's Frozen zero POW due to how low AOE it has. Skill separated into 3. Each has bit greater damage than previous and consumes more SP (32 SP, 43 SP, 55 SP). Max grade for each is 10. All of them can be trained at same place where did you get it without additional battles. The image show changes of AOE at grade 1 and at max grade This Image Show Cracking Cannon Skill Judicatory Lightning: Judicatory Lightning is a third skill which becomes available to train once you have maxed two skills before. Performes scary lightning at good range with good AOE, Also damage from it is a bit higher than the skills before. Skill separated into 3. Each has bit greater damage than previous, consumes more SP (30 SP, 39 SP, 50 SP) and more grades to max it (12, 16, 20). All of them can be trained at same place where did you get it without additional battles.
The image show changes of AOE at grade 1 and at max grade This Image Show Judicatory Lightning Skill Meteorite [v1] / Avalanche [v1]: New grade of mages skills: Meteorite is version for Fire and Avalanche is for Water. Both of them has equal range, AOE and damage. Once you have maxed Judicatory Lightning and reached LV40 this skill is available to train. First version of this skill (v1) has same range and quite lower AOE than Judicatory but damage is improved. Max grade is 10 and skill consumes 60 SP to perform. The image show changes of AOE at grade 1 and at max grade. This Image Show Meteorite [v1] Skill This Image Show Avalanche [v1] Skill Meteorite [v2] / Avalanche [v2]: Within this version (v2) of Meteorite / Avalanche range rises at max grade by +1 to each side. AOE still left the same but damage improved some more. Once you maxed out Meteorite [v1] / Avalanche [v1] and reached LV60 you are able to train this one. Max grade is 12 and skill consumes 90 SP to perform. The image show changes of AOE at grade 1 and at max grade. This Image Show Meteorite [v2] Skill This Image Show Avalanche [v2] Skill Hell Fire / Hell Freeze: Ultimate range damage skills of mages. They are summoning real hell power to deal a significant damage. To train it you have to reach LV70 and max out Meteorite [v2] / Avalanche [v2]. Hell skill's range at maximum grade is the same as v2 skills but AOE enlarged to 3x3 squares. Also damage is greatly increased. Max grade is 12 and skill consumes 120 SP to perform (highest SP consumption). The image show changes of AOE at grade 1 and at max grade. This Image Show Hell Fire Skill This Skill Show Hell Freeze Skill |
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Fifix2 Member
Posts : 108 Join date : 2011-02-22 Age : 29 Location : PrzedmoĊcie
| Subject: Re: Magic Skill Guide Sat Apr 23, 2011 9:04 am | |
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