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| Total Votes : 5 |
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| New Guild Policies(All Members Read ASAP) | |
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+10MeatHammer Maiyen Jyindo Kira Strygwyn Shiyorie Mr.Blazinjay Thorinn Vardah Idenn 14 posters | |
Author | Message |
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Idenn Archanea Leader
Posts : 192 Join date : 2012-09-03 Age : 36 Location : Filia
| Subject: Re: New Guild Policies(All Members Read ASAP) Tue Jan 14, 2014 6:45 pm | |
| - Strygwyn wrote:
- Where's the policy about the 1 million gold annuity daily for Strygwyn
Right next to the one about Stry donating 1.5m daily, before he receives his 1m daily. I'll reply the the rest later, at work atm xD. | |
| | | Shiyorie RTFW Leader
Posts : 85 Join date : 2013-10-05
| Subject: Re: New Guild Policies(All Members Read ASAP) Tue Jan 14, 2014 6:57 pm | |
| They're merely suggestions, not set in stone. It's an example, but yes, 6 months does sound reasonable. And while r9 is always easy to get to, the idea is that the person who wants help shows some form of enthusiasm in actually ranking the skill. How "easy" it ends up being is based on the guild's willingness to help. Ideally, I'd have the min. at r5~r7, but it's skill dependent really, and I don't need a sea of people calling me an elitist over an example that isn't even finalized. As for your life skill list, it's great to see someone in the guild has them (since I didn't know of it before), but the idea is for people who are actively on to be able to help & receive help esp. if it can benefit the guild. Past that, it's also helpful if more than one person has the same life skill just so it's easier to contact someone if they need it. I've seen a lot of people ask for an enchanter in the guild, but no one really has r5+ and is actively on; even though you've offered them here, I don't think many people knew of it up until now. &LOL. That policy. - Idenn wrote:
- Right next to the one about Stry donating 2m daily, before he receives his 1m daily
Fixed. (: | |
| | | Blazey19 Archanea Envoy
Posts : 71 Join date : 2013-06-09
| Subject: Re: New Guild Policies(All Members Read ASAP) Tue Jan 14, 2014 7:40 pm | |
| I get that, but honestly, I'm not saying anything against you nor your ideas, I'm worried about people abusing this, "Hmm, 2 months and mainly get handed R1 smithing/engineering? Sure, why not?" is what I'm worried about, Denny can tell you I have seen people abuse this guild/people in this guild for things of the like, I've personally been used a LOT, to the point of doing something people have assumed me insane over, 6 months and R9 does work, it's less abuseable that way, my only reason for being here is certain members of this guild, Denny can tell you, I care primarily about a few members of the guild and work as much as humanly possible to make sure they're happy and well, so if I was to see one or more of them slave to help someone rank something and then that person just be done with them? I'd be pissed, I think it's a wonderful idea over all, but needs fine tuning. Elitist? How is protecting the guild and the guildies elitist? Going around yelling "I'm over -Insert your choice of high levels here- and I can do -Insert your choice of high damage here-", it's not elitist if you're saying and doing for everyone's benefit, ideally I do believe R7 would be slightly too low ranked for certain skills (Smithing for one, can get all the way up to rank 9 from ptj, 2 ranks of smithing and then having it handed to you would be nothing.). If they'd like to call me an elitist, let them, I like your example, I'm not an elitist, I die a ton more than anyone my level should, but the fact is, I do have a brain and if you give an animal the chance, it will steal your food.
I've never hidden it, I assumed half the guild could have said I had all of those, Yoten, Denny, Jay, Soni, Vard, all of them should know. xD I am actively available, like I said, tell Jay or Yuuki that I'm needed and I'll be around within a hour, or I'm sleeping, either way, will be there within 5 hours. Yeah, I'll eventually either buy an Enchant pot to get R5 or I'll spam Alby, either way, not hard, just long and boring. Many people did know, but most likely, due to my past (Note the being used up there.), I wouldn't be surprised if they were shy to say, the fact is, I see Archanea differently, if I help someone there, I see it as helping someone/everyone there who I do care about. | |
| | | Crea Archanea Leader
Posts : 6 Join date : 2014-01-14 Age : 34 Location : Here and There...
| Subject: Re: New Guild Policies(All Members Read ASAP) Tue Jan 14, 2014 7:41 pm | |
| All good ideas, however how they pan out will be dependent on the members who actually want the change, as much as a leader wishes they could change the guild as a whole it only works to a small degree without cooperation.
The 1k requirement is a risky thing indeed without proper recruiting.
Guild Seats will be risky unless trustworthy people are put in them, Even if trustworthy people are put in them, whether they use them properly will be another story.
The monthly achievements will be risky budget wise, unless Shirogane's idea of more heavily promoting guild donations actually works(without something to balance it you WILL burn through your current budget). That said burning through the budget is unacceptable cuz once it's gone your back in that corner where you gotta take personal funds to do the guild's events and then your broke as a player.
Guild meetings are great, I hold at least 3 a month, we have attendance that ranges(or had) from 4-8 members, I plan to hold the same amount in NSO once we're set up.
Big thing you guys need to remember as regular members is : Recruit, Recruit, Recruit. If you want events just recruit, NOTHING will make a leader happier that an large attendance for a planned event(More members = Higher Potential attendance), these things make us WANT to spend money(IRL money or otherwise) on prizes, Guild events are what most leaders play for and look forward to. There is literally NOTHING more entertaining than watching the outcome of an event you made.
Well that's all for my input on to the introduction thread. | |
| | | Shiyorie RTFW Leader
Posts : 85 Join date : 2013-10-05
| Subject: Re: New Guild Policies(All Members Read ASAP) Wed Jan 15, 2014 1:18 am | |
| - Blazey19 wrote:
- I'm worried about people abusing this, "Hmm, 2 months and mainly get handed R1 smithing/engineering? Sure, why not?"
I'm not disagreeing at all ... in my previous post, I said that 6 months sounded reasonable in response to your suggestion; I'm pretty sure was more of an agreement than not. e.o The entire reason for setting up requirements before we dedicate helping them as a guild event is precisely to avoid such abuse, thus why I don't take anything I suggest as what exactly should be done. - Blazey19 wrote:
- I care primarily about a few members of the guild and work as much as humanly possible to make sure they're happy and well, so if I was to see one or more of them slave to help someone rank something and then that person just be done with them?
I know what you mean, and I've dedicated my time to helping others rank their life skills only for them not to be around anymore when I need them. Yes, I get angry too, and again, that's why there would be req's to prevent it from happening. - Blazey19 wrote:
- Elitist? How is protecting the guild and the guildies elitist? Going around yelling "I'm over -Insert your choice of high levels here- and I can do -Insert your choice of high damage here-"
I hope you realize that in no way was I implying that you were an elitist, and I apologize if that was how it was taken. But over time, I have gotten fed up of people thinking that I am one just because I want to run my dailies at a higher difficulty, or happen to hold myself to higher standards than some people have for themselves just because of the friends circle I had back a year or two ago. Actually, I think of myself as a noob, but .. lol. People assume a whole lot of ... unhappy fluff if I'm not congratulating them on something I think is normal, or if I state an opinion that just doesn't agree with theirs. But back to this, I do think it's skill dependent. While r9 bsmith is easily attainable through PTJs, skills like magic craft & eng. aren't so well supported by their corresponding PTJ's (it's practically a lie to call them PTJ's really ..). If setting a universal min. skill rank is overly beneficial for some skills and severely lacking for others, we could just individually set one for each skill to match its difficulty. - Blazey19 wrote:
- I've never hidden it, I assumed half the guild could have said I had all of those, Yoten, Denny, Jay, Soni, Vard, all of them should know.
I don't think you've hid it either .. but ...I'm really sorry if this passes off as offensive, but please don't take it that way - I'm just stating what I see as a newer member and I'll try my best to phrase this so it doesn't seem that way .. :What I was trying to say is that someone like me who is newer, would know 0 about your skill ranks and be even less comfortable about asking you personally (being the introvert I am). When most people ask if anyone has some XX-ranked skill, they tend to do so in guild chat, and since you wouldn't have been able to respond there, there really would've been no way for someone like me to know up until you've posted them here. Please don't take what I say badly - I only mean that through the means of communication we are currently given, I would think that newer members simply wouldn't have known if your name wasn't mentioned either. - Blazey19 wrote:
- ... and then having it handed to you would be nothing.)
Again, being newer, I'm basing this off what I've seen in Imagination; it might be different in Archanea, I don't know. I feel like you're making the assumption that just because it is hosted, they'd practically be guaranteed a one-way ticket to r1, which I actually think is a bit more of a gamble.As an example, I had a guildie ask for help from the guild to rank enchanting - his goal was to r1 it for both the skill and the dex, and ofc, it's a huge time consuming skill to rank just because of the number of scrolls and burns required to get up there. Getting the "mats" aren't hard at all, and if everyone could donate ~10 scrolls a day, he would've been done in no time since he spent every single day with a few of his closer guildies spamming Alby lifelessly for hours at a time. Everyday, one of his friends would kindly ask the guild to run Alby a few times if they had some spare time on their hands, but in the end, only about ~7 people out of the guild (it was a mid-sized guild too) had given sizeable contributions - only a few more had given any contributions at all. He did eventually r1 it, but because of the lack of enthusiasm from the guild, only those who had helped at all were allowed to receive free services - not even the whole guild.Of course, I'm not saying that Archanea members won't be helpful, but I do have my doubts that they'll pilot the host all the way to r1 as if the host was being spoonfed. Using the Shyllien gathering event as an example, iirc, Idenn only made it up to r6(?) m.craft with the guild's contributions (give or take starting from rF) despite having some pretty nice prizes. It's really a bit of a gamble, and I sincerely hope that the host does not expect that r1 is handed to them like you put it. - Crea wrote:
- The 1k requirement is a risky thing indeed without proper recruiting.
I think that was implemented by Idenn herself, but not 100% on that. If I read it right, she stated that she wanted to aim for higher level players such that more guild runs could take place (which from this, I take are HM/Elite SMs, raids, and other things that would generally discourage lower leveled players). When I was in the guild, I found that outside of the couple of friends I regularly ran with, most people were uncomfortable with HM/Elite, and even less were willing/capable of carrying themselves through NPC Tourney. My guess is that she would also like if more members were willing to do the same things, and placing that level restriction not only filters about the newer (and potentially soon-to-be-inactive) players who are still on the fence about whether they even like Mabinogi or not, but acts as its own message that on top of what we can offer now, we're also open to party up with these people and run some of the more difficult stuff too. I could sort of see why it would deter some people away though. xD - Crea wrote:
- The monthly achievements will be risky budget wise, unless Shirogane's idea of more heavily promoting guild donations actually works(without something to balance it you WILL burn through your current budget).
I should probably clarify on this idea a little. xD What I mean by this is voicing through forum posts and the occasional gc reminder that the guild is accepting donations, both as gold and items. While I was in the guild, I didn't really hear much about donations up until Idenn called an event over it and the only thing I really knew was that most of the budget was dedicated towards getting a castle, so I thought that promoting it a little more would help with increasing that budget, even if it's small.I was also thinking of setting monthly goals, but yes, like you said, it is risky, budget-wise, since without a good enough incentive, people just don't move, and it's counter-intuitive to me to have to spend most of the potential donations we get just to have people throw a bit of money onto the guild stone to help out their own guild. I'd like to think that even if everyone donated something as small as 50k per week to the stone (and if you're one of those people that complain that 50k is too much, then something reasonable for your income, even though you get 25k/day just from doing the Where's Joe event), it'd eventually accumulate; do we really need a prize to get people to do something as simple as that? - Crea wrote:
- NOTHING will make a leader happier that an large attendance for a planned event(More members = Higher Potential attendance)
They are awesome! .. I think we're lacking on ideas atm though. I wish I was more creative .. e.o | |
| | | Blazey19 Archanea Envoy
Posts : 71 Join date : 2013-06-09
| Subject: Re: New Guild Policies(All Members Read ASAP) Wed Jan 15, 2014 10:42 pm | |
| Oh no, don't worry, I didn't see you as disagreeing, I wanted to make it a bit clearer, as to how I see it, I'm the same as you in that aspect, I'm not 100% sure as to what should be done fully here, I think this is a wonderful idea overall, I just don't wish to see the guildies abused if it comes to that, overall I don't have that many disagreements with you, I just want this fully clarified before acted upon.
I didn't see you as suggesting I was elitist, I wanted to clarify I didn't think your ideas were elitist and I didn't believe they should be seen as such.
I don't see it as offensive, nor have I seen anything you've said here as such. Guild chat wouldn't work for me, I'm an envoy for Archanea, I'm not reachable through guild chat, can PM here or have Yuuki or Jay or even Rumi contact me if needed, Jay is best since he has my phone number, but it'd have to be important since his phone service sucks and he can't text me without it costing (JAY GIVE YOUR PHONE COMPANY THE FINGER FOR ME.)
No doubts or arguments there, I do kinda highly doubt with the way the guild has done in the past (Myself included for certain events) it's doubtful they'd get beyond R5 or R4 depending on the skill, how long was given, prizes and etc. I do however expect the worst from a lot of people, they would abuse it as much as possible if given the chance. To clarify I don't mean any current members, but future members. I put is as handed to them, not to be offensive, but rather, that's what I expect people will think, if we could have some form of proof they were actively working on it as well, not just the rank limit to start with, but maybe they have to get some many points without help, per day or week or something (Would depend on skill and rank.) then I would see a lot less people abusing that. | |
| | | Shiyorie RTFW Leader
Posts : 85 Join date : 2013-10-05
| Subject: Re: New Guild Policies(All Members Read ASAP) Wed Jan 15, 2014 11:17 pm | |
| - Blazey19 wrote:
- overall I don't have that many disagreements with you, I just want this fully clarified before acted upon.
Oh yeah, I also feel that these still need work. Ideally, it'd be great if everyone could actually constructively criticize them because I'm sure somewhere along the way, I've probably missed a loophole or two, and I would think a fair number of these ideas affect everyone in some way. If some of them are actually promising, I'm sure Idenn could prop a few polls up around the forums for things that're harder to finalize, or just address whether we want to implement them and how at the next guild meeting (if there will be one). - Blazey19 wrote:
- it's doubtful they'd get beyond R5 or R4 depending on the skill, how long was given, prizes and etc. I do however expect the worst from a lot of people, they would abuse it as much as possible if given the chance.
I can definitely see the possibility as well, but past providing a sea of screenshots (which could probably be PS'd if the person was that desperate), someone would probably have to stand around them 24/7 just to guarantee they're actually putting their own effort into it. I would like to think that people (at least not in this guild) wouldn't go to such extents just for this sort of self-gain. But for those who are serious about ranking the skill, I'm sure they'd go beyond r5 (give or take enchanting) since it's still difficult to make many things well/easily, even at that rank. | |
| | | Idenn Archanea Leader
Posts : 192 Join date : 2012-09-03 Age : 36 Location : Filia
| Subject: Re: New Guild Policies(All Members Read ASAP) Thu Jan 16, 2014 1:50 am | |
| Assistance with life skill ranking is one of those iffy things that are up in the air, to be honest enchanting is one of the only life skills I personally see as useful, and even then 90% of my eqs are EsLess, mainly because I don't want to deal with it, However, If there is enough support for it(After the other policies take effect), I may open a poll to see who all is in favor of it. I'm trying not to do too much at once currently, some of these ideas will simply be noted down for now for future reference, others will be implemented, and yet others will be rejected from the getgo(No ideas rejected yet), However do keep the ideas coming. | |
| | | MeatHammer Member
Posts : 41 Join date : 2013-11-11 Age : 29 Location : California (SoCal deserts)
| Subject: Re: New Guild Policies(All Members Read ASAP) Thu Jan 16, 2014 2:37 am | |
| I know that I am well over my head here trying to talk intelligently in this topic, I dont have quite the administrative skill and experience nor the mabi player culture experience that is being displayed here... But all I can say (without throwing up quotes like shiyo) is that I agree with Idenn that the changes should be implemented slowly over a longer period of time.
It has been said best by some wise monks, "change should be like a dense fog. Once you realise you are getting wet you are already soaked"
I have seen many different supervisors in various positions use more than a few methods of implementing policy changes or changes in procedure, and its from this experience that I can safely say that the most efficient and painless way to implement changes is to do so slowly over time.
The saying, "slow is smooth, smooth is fast" is a good motto to follow here in my opinion. Like for example if you say that this entire list is implemented all at one time you will have people who cry and whine and rebel against it saying that it is suddenly way to strict in the guild, possibly swaying those people who are still on the fence about these changes onto their side and at the least making the new rules harder to roll out and causing some guildies to leave in the process (best case scenario in my pessimistic opinion) or making the whole roll out fail entirely and possibly splitting the guild (worst case scenario). Granted this is probably where my newbie colors are revealed due to my lack of knowledge of the mabi and guild culture.
If, for example the date that certain rules come into effect is staggered then there will be less chance of people causing a ruckus about it and making the implementation of the rest of the rules easier than if they had all just been, for lack of a better term, dropped on us suddenly.
Once again, this is just the opinion of a newbie that really has no knowledge of mabi and this guild's culture and is just going after previous experience. | |
| | | Shiyorie RTFW Leader
Posts : 85 Join date : 2013-10-05
| Subject: Re: New Guild Policies(All Members Read ASAP) Thu Jan 16, 2014 3:37 am | |
| - Idenn wrote:
- Assistance with life skill ranking is one of those iffy things that are up in the air, to be honest enchanting is one of the only life skills I personally see as useful ...
I could see that too, and I won't lie, it's one of the only things I actually look for too. But how great would it be to say that we have a guild enchanter, blacksmith, tailor, engineer AND crafter?! (That sounds so awesome in my head already ... but probably just for me. xD) I really only see people rank bsmith & tailoring for the stats nowadays (thanks Nexon, for making them pretty obsolete) but for those who are serious about ranking it, it never hurts to get a bit of help ranking it. Of course, if we could actually come up with a well-thought plan to implement it, it can only benefit the guild in turn since they'd (ideally) have someone who could make some nice stuff for them if it ever came about. - Meathammer wrote:
- ... for example the date that certain rules come into effect is staggered then there will be less chance of people causing a ruckus about it and making the implementation of the rest of the rules easier than if they had all just been, for lack of a better term, dropped on us suddenly.
Oh, don't worry, I don't have much either (administrative skill or experience), I just throw in some things that I've either seen, or would like to see myself. I wish other people would too though. :P *stares at the forum lurkers she can't see ... I know you're there! Being "newer to mabi" can actually be beneficial in suggesting ideas - fresh perspectives can bring greater innovation. So don't feel bad. (: I do agree though - where change can be difficult for many to accept & should be done so gradually. To my knowledge, Archanea was/is a social guild and quite a few of the changes (such as some of the ones I've suggested) are those more oriented towards higher-leveled combat guilds. There will always be people who are resistant to change, and it can be difficult to find a point where everyone is satisfied with the outcome. Thus why I believe more people should voice some sort of opinion either here, gc, or somewhere where it can be heard by those making these decisions. If people don't like it, I think they shouldn't be afraid to say so & why they think it wouldn't be good. That way, the changes can be re-examined if needed to better meet the wants of those who disagree. ... And it contributes to your activity count. 8D From what I'm hearing, I put quite a bit up there (although I secretly think that it only looks like a lot because it's a wall of clarification text), but I don't expect to see most of them materialize just because a lot of it is just bonus fluff I'd ideally like, yet would be pretty hard to implement without having a solid plan down. Actually, the only thing I can see happening in the near future is the guild meeting idea - just because that's easy to mandate, and gets a lot of this discussion out there, where you all would likely be more comfortable speaking. Realistically though, I pretty much whole-heartedly agree on what's been/being implemented in the original post, and while some people are a bit iffy on it, the idea is to discourage those who weren't social in the first place to engage themselves more with the guild. I don't see why someone would join a social guild but not talk in it at all - why join it in the first place then, right? | |
| | | Thorinn Member
Posts : 28 Join date : 2013-11-07
| Subject: Re: New Guild Policies(All Members Read ASAP) Thu Jan 16, 2014 3:26 pm | |
| Okay, Here's what I think.
The way I see it, a guild should be like a club, right? Since I have never really gamed much, I haven't ever belonged to a guild before. But I have belonged to a few clubs before. I know I'm not the most social, and I'm definitely not a leader, so take what I say with a grain of salt, yes?
Meetings. Weekly or monthly meetings are a big deal. Unless this guild is full of a bunch of people who know each other from some other place and are super cohesive already, meetings would be a great place to touch base with people you know but don't see a whole lot, and meet new guildies. Realistically speaking, there isn't a good way to make everyone come to the meetings, or find a good time for everyone. However, those who really want to be here will make time, and the added bonus of being able to meet new people is what the guild is about, since it's a social guild. Now, I can see the forums as being a way to bypass the need for everyone to come to the meetings, simply because you can get to know someone in a forum just as well as in a meeting, and the time constraints are not an issue. With a forum, everyone can comment in whatever free time they have, no need to arrange schedules and find the best time for everyone to get together and no worrying about attendance. But I think that the effort taken to make it to a meeting would separate the people who are able to be committed to the guild and those who are just along for the ride.
Guild-backed r1 Skill Achievement. I think this would be a great incentive for people to join, especially those higher-level players who are working on their lifeskills. As I understand it, most higher level players start focusing on lifeskills because they're surprisingly useful, I think? However, there is always the issue of players taking advantage of overly generous guild donations. How about instead of the time requirement, or on top of it perhaps, there could be a further application process for being the "host". The application could have a section for how often the player is active on Mab, what hours, how reachable will they be to their fellow guildies, why they deserve this boost, ect. A group of high-ranking guildies could vote on whether or not the applicant or host deserves the guild's support. Or, considering that could still go terribly wrong, the entire guild could vote on it. A public poll could be set up in a forum thread devoted to these applications, where all those interested in helping could vote on who they think deserves it. This would also help 1) raise awareness, and 2) show the level of support for the general idea. To avoid confusion, someone in particular should keep track of the number of applicants and create the thread every time a new poll starts. We should also have a clear idea of how we're transferring materials and/or who's paying for the mailbox, because for newbies like me, 250 for each gem sent to Idenn was a lot during the castle event. And that leads to my second point. In order to avoid having a guild full of people with the same r1 skills, and encourage more people to try for different r1 skills, there should be a public bulletin of people who have high ranking skills and would be willing to loan their skills out to guildies. This could also serve as a place for communication for those who don't use the guild chat to arrange meetings and exchanges of services. I think it would be too difficult to also include the time of day each member is expected to be online, because shit happens, and life changes without warning. But this could help with avoiding repetition.
Guild Recruitment. Honestly, I have to say first of all that I have no idea what I'm doing in this category. I don't know anything about getting people to do things at all, so I'm just spitting out things that would make things easier for *me*. Okay, so, as long as the people who are already guildies get grandfathered in, I am entirely for the 1k recruitment rule. However, I think there is going to be an inevitable huge drop in the number of applicants - unless we figure out some ways to become a really attractive guild, like the r1 Skill idea a few paragraphs up. I don't really feel like I have all that great of ideas, since I'm not sure what would appeal to a player of that caliber, but I do know what appeals to me as a person. I'm an artist, and I'd love to be involved in a banner making competition or something. I saw a thread for it a while back, but it looked like it was closed about a week or two after it started, with only one banner submitted. I'd draw comics, but until a few days ago, I didn't know any of you. Anything I would have done, either for a comic or a banner, would have to be inspired by something else outside of Archanea because I didn't know you. Now of course you're saying, "But Thorinn, you know us now, draaaaaw uuuuus" or some variation of the like. Well, yeah, I could seek each and every one of my guildies out and try to get to know them so I could draw something suited to each of them. Or we could have themed talent competitions, with prizes like forum titles for bragging rights. I'd *do* things for bragging rights. I saw the forum section for sort-of art. There's only one thread there, for the name game. I'd like to see more people there with youtube vids and poorly photoshopped screen shots and ms paint art and poems and lyrics and music and animations. See, the thing is, anyone can do art, guys. You don't have to be good at it, you just have to be funny. Then everyone will love you. Sorry if this doesn't apply to everyone, it's just that art is really the best way I know how to relate to people, and it makes me sad that there's only one thread under the art tag. Anyway, the point of all that was that the incentives don't have to be in-game related, they can be forum related, too. If this is a social guild, then the rewards can be social inclusion, too. The rewards don't have to have monetary worth.
...I'm gonna go open a shitty avatar service thread now. Ok? kk. | |
| | | Idenn Archanea Leader
Posts : 192 Join date : 2012-09-03 Age : 36 Location : Filia
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 8:50 am | |
| New recruiting Policies and Inactivity Policies are now set In the guild handbook, the rest of the handbook is being set up and more updates to it will be made in the next couple weeks, if there are any errors or questions with the currently set up sections please let me know. Here is a link for those who don't want to use the side bar : Guild Handbook | |
| | | Kira Event Coordinator
Posts : 25 Join date : 2013-09-29 Age : 34
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 2:06 pm | |
| - Shirogane wrote:
*stares at the forum lurkers she can't see ... I know you're there! I can't help but feel that this directed straight at me .... FINE SHIYO. I whole heartedly agree with weekly guild runs/raids/etc and with abyss coming out that might be easier since more ppl will be needed. I also already asked Ide if I could be involved in coordinating that so I guess i'll have to talk to jay about it now. As for guilding meetings, I also agree that they are great things to have but it'll be hard to start up. To get everyone in the habit of coming, maybe you should do a mini-give away at the end of every meeting only for the people that show up. Just the first couple times to add more incentive. Handing out promotions/rewards/honors at the meets is another great idea that I like. Another big thing that we should do at guild meetings is every meet, we vote one person out of the guild for no reason .... Ok fine I'm just kidding... but I got bored half way typing this and I needed a Me minute. I'll admit I skimmed most of the thread and I'm not sure if this was mentioned or not, but why don't we make a place on the forum specifically for useful skills available for the guild to use. Ex. Blazey -> r6 Enchanting, etc, etc, etc. Times most likely available:
That will give people an easy way of knowing who to contact and more incentive to actually use the forums in order to find people that can help.
Another way to increase forum activity is to maybe give prizes to the top 3 posters every month. Nothing big of course just some small in-game item prize.
Cheers! | |
| | | Blazey19 Archanea Envoy
Posts : 71 Join date : 2013-06-09
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 5:39 pm | |
| "I just don't feel like it" would not be valid after a couple weeks"
I feel that this may well be directed at me.. yeah, it's deserved.. I've done this like 3 or 4 times.. I really have no excuse besides mostly not feeling like it honestly, you saw my note, prolly, at least I didn't lie about it at least.. xD'
Kira does have a decent idea, a thread for posting what skills we have could be helpful.
Edit: WAIT, does me spending time with Jay outside of Mabi count? Because legit, ask him, we play another game together.. a lot, like at least a couple hours a day. And we talk on Skype some and I spam text his phone, partly because I actually am in need of Jay at that moment and partly because, well it's Jay, he should be spammed everywhere.
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| | | Idenn Archanea Leader
Posts : 192 Join date : 2012-09-03 Age : 36 Location : Filia
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 6:24 pm | |
| List of guild Crafters, Gatherers, and Alchemists are now listed in the guild handbook here are the rules for it : For Crafters : You MUST have the highest available rank of the skills your applying for to have your name listed, and if that skill gets updated your name will be removed until you attain the new max rank, You MUST also have r1 production mastery. For Gatherers : You MUST have the highest available rank for the skills your applying for, you MUST also have r1 production mastery. For Alchemists : Same as the two above except you don't need r1 production mastery. Additional rule : You MUST PM me screenshots of the r1-maxed skills and the skills have to be on the char associated with your forum account, this means no non-guild alts to do the work for you lol. Also as a final note, there can be more than one person listed for each skill, these are not restricted to one person at a time. - Blazey19 wrote:
- Edit: WAIT, does me spending time with Jay outside of Mabi count? Because legit, ask him, we play another game together.. a lot, like at least a couple hours a day. And we talk on Skype some and I spam text his phone, partly because I actually am in need of Jay at that moment and partly because, well it's Jay, he should be spammed everywhere.
Spending time in another Archanea Branch or doing activities on the forums still count as a form of activity and could help validate an extended leave if you don't "Feel" like being ingame, the reason people get kicked for not "Feeling" like logging in is because of a) Makes the in game guild list look bad, b) Hinders guild budgets, c) lack of communication or drive to work as a member of the guild. Posting on the forums would avert C to an extent, so as long as you can make it online every now and then talking on the forums and doing activities with other guild members even outside the game so long as you have proof I feel counts, although it'll be a very difficult thing to enforce if everyone starts doing it lol.
Last edited by Idenn on Fri Jan 17, 2014 6:36 pm; edited 3 times in total | |
| | | Blazey19 Archanea Envoy
Posts : 71 Join date : 2013-06-09
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 6:27 pm | |
| Instead of R1 Prod master, R1 Alch mastery instead? | |
| | | Idenn Archanea Leader
Posts : 192 Join date : 2012-09-03 Age : 36 Location : Filia
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 6:30 pm | |
| Nah Alche mastery in general is just too hard to rank to expect every alche to have r1 to be listed. I just let it be listed as a bonus. | |
| | | Kira Event Coordinator
Posts : 25 Join date : 2013-09-29 Age : 34
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 6:56 pm | |
| I don't think it should only be max ranked people. Sometimes you just need like r9 or r5 for like pot making and enchanting for example. | |
| | | Blazey19 Archanea Envoy
Posts : 71 Join date : 2013-06-09
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 7:05 pm | |
| Woah, just saw the second part of your post Denny, not sure if A and B effect me or not, I'm more a honorary Archanea member, and can't vote for budget or show up in guild list. But if you'd like for proof of me and Jay playing a different game together I can post proof we played when possible, it'll have how long we were in game (League of Legends) and have both of our names as being in the game, my name is different on League than on Mabi, but if you'd like you can make an account and download and I can have a conversation with you there showing it's me, or something. | |
| | | Shiyorie RTFW Leader
Posts : 85 Join date : 2013-10-05
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 7:16 pm | |
| OMG YOU GUYS POSTED~ <3 /The Shiyorie has been pleased. - Thorinn wrote:
- Now, I can see the forums as being a way to bypass the need for everyone to come to the meetings ...
I'm not sure if I can agree that forums should be able to bypass meetings - I understand that it's more accessible to some in terms of time constraints, but I still feel that even though they have a similar goal, they're rather different in terms of how they do so. Despite it being more difficult to find a good time to bring everyone together, meetings always have that more personal aspect of being able to "physically" meet your guildies while effectively saying what needs to be said since most people should be there if it's well prepared. Don't get me wrong, I can definitely see where you're coming from, but I also believe that both of them share their own importance in their own ways.Also, your point about segregation is something I think Idenn is deliberately trying to do - while I'm sure she wishes a fair level of comfort on all members, it's also rather pointless if you're in a social guild, but have no intent to socialize with them in the first place. I don't really think it's particularly hard to meet the new req's she's placed up though. A fair number of us already fit most of the (activity) requirements - the only difference now is that it's in writing. - Thorinn wrote:
- Guild-backed r1 Skill Achievement.
^ I'd quote the whole paragraph, but that's more of a waste of space than this line here. xDI love your idea of a more concise and guild-involved application. I still think that there should be a min. time requirement, but I guess if most of the guild can [strongly] agree on an override for the individual's case, I could see why such a thing would hinder more than help.Pertaining to material transfer, I assumed that said items would be traded to the host, where the host screenshots the trade window and documents the # of materials received, from who, and updates the forums with their skill progression regularly. I'd like to think that most materials aren't as expensive as mailing gems (since I assumed that the materials would be free), but if a financial issue does arise, I'm sure the host shouldn't mind covering the fee; it's a small price compared to the materials they'd get after all. - Thorinn wrote:
- Honestly, I have to say first of all that I have no idea what I'm doing in this category.
Me neither! :D .. Although that's probably not something I should be proud of.I'm probably one of the worst people when it comes to recruitment because I'm closer to being an introvert than actually being social, but I can tell you what I personally look for in a guild if that helps bring out more suggestions:- I generally like a guild with a level restriction although it doesn't need one; it's a sort of assurance that there are people in the guild who may be willing to run things similar to what I sometimes do. > If there is no restriction, I tend to ask the leader for an average ttl of what the guild is - and they'll generally tell me if the guild is actually level-segregated or not. - I'll also want to know the leader's ttl. I'm a little iffy if they're over 2k below me. - I like looking for guilds that explicitly state that they run HM/elite SMs, NPC Tourney, and possibly dungeon runs (though I really only like AAhm), since that's generally what I want a guild for. - As a personal thing, I generally like smaller, more close-knit guilds. Probably not representative of all higher-leveled players though. - Bonus points to a guild that has Royal Alchemists. - Even more bonus points to a guild that offers high-ranked life-skillers. & That's all I can think of right now.
- Kira wrote:
- I can't help but feel that this directed straight at me ....
Actually, it was spread between you, Ly, and Kyle. 8D You're not alone~ So, I'm too lazy to quote your entire post and say, "*likes*". ... <-- But I'm not too lazy to type that. And what do you know, Thorinn & your bulletin is now up. :3 - Idenn wrote:
- List of guild Crafters, Gatherers, and Alchemists are now listed in the guild handbook
IDENNNNNN I'M YOUR #1 FAAAAN! /shot.I took a look at it and I'm wondering if writing "Master of XXX" is a bit misleading. While it's more common for gatherers, I feel like most people wouldn't go out of their way to have mastered crafting skills. Maybe for example, writing "R1 Blacksmith: Insertnamehere" would be more appropriate, and for those that have mastered it, a [Master] tag beside their name would suffice.I also noticed that you need the highest attainable rank to make it on the list, but I'm not sure if it matters a whole lot if you're a rank or two off r1. I feel that, for example, if we had a r2~r3 tailor in the guild, they'd still be able to fulfill that position almost as well as a r1 would give or take a % of success or so. If someone needs a tailor but no r1 exists, at least the option would still be there. EDIT: Oh, Kira beat me to it. Darn. Another thing that you may want to consider adding are rules for when you wish to request the service from another, namely that the one requesting is responsible for providing their own materials, that the crafter will not be responsible for any failures that come about (the sort of thing that I think people should know before asking and things that discourage people from blaming the crafter without good reason) and that the provision of said life skill services are a privilege, not an obligation. *waits for Ly to chime in with the "NO SHIYO, NOT THIS AGAIN". | |
| | | Blazey19 Archanea Envoy
Posts : 71 Join date : 2013-06-09
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 7:26 pm | |
| Maybe change it to say R1/capped, but the master tags, unless it's something that effects success with it, I don't think the master thing needs special mention, it's like master of Refining doesn't add success rate, but master of Frag does, adding the master thing just makes more work for Denny, so maybe just when the master title adds success rate? I could see where that would add more work as well, since she'd have to check if it does add success rate, so to save that trouble for her if she decides to go this route, I'll make a list of whatmaster titles add success rates. | |
| | | Shiyorie RTFW Leader
Posts : 85 Join date : 2013-10-05
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 7:31 pm | |
| Fair point, although I would say to have them for m.craft or engineer at least. Not that it affects success rates, but the master titles do increase the likelihood of a good roll on the weapons/armor you make using those skills. | |
| | | Idenn Archanea Leader
Posts : 192 Join date : 2012-09-03 Age : 36 Location : Filia
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 7:32 pm | |
| - Shirogane wrote:
- I took a look at it and I'm wondering if writing "Master of XXX" is a bit misleading. While it's more common for gatherers, I feel like most people wouldn't go out of their way to have mastered crafting skills. Maybe for example, writing "R1 Blacksmith: Insertnamehere" would be more appropriate, and for those that have mastered it, a [Master] tag beside their name would suffice.
To me mastery and r1 is the same thing, only difference is the mastery title. you only need r1 to make the list. - Shirogane wrote:
- I also noticed that you need the highest attainable rank to make it on the list, but I'm not sure if it matters a whole lot if you're a rank or two off r1. I feel that, for example, if we had a r2~r3 tailor in the guild, they'd still be able to fulfill that position almost as well as a r1 would give or take a % of success or so. If someone needs a tailor but no r1 exists, at least the option would still be there.
While simply making the list like r1 Blacksmith - Blazy19(Master) for example and then r1 Potion Making - Rumisiel for another example, it's already a lot of work to get the screenshots, it'd be 10x more work to get screenshots of EVERY update and file them, as far as i'm concerned keeping track of the unfinished skills moving to higher ranks due to updates will be enough work, so while that is a good idea, the list will be for those who have r1ed the particular skills.Personally, I don't value life skills like some people, this list is being added to my workload because people wanted it, not because I planned it, It may be changed to be more elaborate in the future, but for now this is all I have planned for it. - Blazey19 wrote:
Woah, just saw the second part of your post Denny, not sure if A and B effect me or not, I'm more a honorary Archanea member, and can't vote for budget or show up in guild list. But if you'd like for proof of me and Jay playing a different game together I can post proof we played when possible, it'll have how long we were in game (League of Legends) and have both of our names as being in the game, my name is different on League than on Mabi, but if you'd like you can make an account and download and I can have a conversation with you there showing it's me, or something. If A. or B. Don't apply to you that means your fine lol. Edit : Blazey beat me to that explanation lol
Last edited by Idenn on Fri Jan 17, 2014 7:35 pm; edited 2 times in total (Reason for editing : was too slow) | |
| | | Blazey19 Archanea Envoy
Posts : 71 Join date : 2013-06-09
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 7:36 pm | |
| Sorry D: Next time I need screenies of skills, will definitely make it more neat.. I was just kinda rushing it because the other comp tends to overheat when Mabi's going. I honestly thought it was pretty generous to even get that, it looks like a lot of work will be taken to keep it updated. | |
| | | Idenn Archanea Leader
Posts : 192 Join date : 2012-09-03 Age : 36 Location : Filia
| Subject: Re: New Guild Policies(All Members Read ASAP) Fri Jan 17, 2014 7:38 pm | |
| Yeaa life skills are one of my more undervalued abilities, just because I hate ranking them(And it's easier to buy anything they can make) lol.
Also, I don't mean to say life skills are worthless, it's just that "I" don't value them as much, those who DO rank them have tons of patience that I DON'T have, lol the lists in the guild handbook not only serve to let people know that you have the skill but also are kind of an achievement system that may be used in later types of awards and stuff.
Edit : Seems I forgot a few others will be adding Enchanting and a few other skills in a misc section soon should be 2-4. | |
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